2016-07-03

1,000+ Learning & Performance Tools


Looking for some new ideas for tools to support your work? Here are the links to the pages in my Directory of Learning & Performance Tools, which lists over 1,000 tools  in 4 main categories as…


2016-06-30

7 Simple Ways to Use Technology With Purpose - A.J. JULIANI


Why are you using technology? Or more importantly, how are you using technology to better the learning in your classroom and/or school? If you are like me,


Meet Milo! A Robot ‘Kid’ That Excels at Teaching Social Skills to Kids With Autism — Emerging Education Technologies


"This robot, programmed to teach kids about a wide range of social interactions, is proving more successful than humans in helping children with autism, by a long shot." I recently had the pleasure of talking with Dr. Pam Rollins, an associate


2016-06-29

Top 8 eLearning Activities Online Learners Love


What Online Learners Love In eLearning? Check the top 8 eLearning Activities Online Learners Love and integrate them into your eLearning course design.


2016-06-26

A Professional Learning Teacher Toolkit




25 Real Ways Minecraft is Being Used in the Classroom


It's hard to believe that just six years ago Minecraft was virtually unheard of. It was little more than a hobby project for creator and designer Markus Persson. Fast forward to 2016 and Minecraft has completely changed the way we perceive videogames.

Starting as a novelty in a handful of innovative classrooms, Minecraft is now a foundation of curriculums around the world. From math to art to geography and even quantum mechanics, Minecraft and imaginative educators are turning bland subjects into incredible immersive learning experiences.


2016-06-24

Understanding The Difference Between eLearning and mLearning


What's the Difference Between eLearning and mLearning? Here, we list down four of the main differences between both.


2016-06-23

8 digital skills we must teach our children | #DQ #DigitalQuotient #EQ #EmotionalQuotient


The digital world is a vast expanse of learning and entertainment. But it is in this digital world that kids are also exposed to many risks, such as cyberbullying, technology addiction, obscene and violent content, radicalization, scams and data theft. The problem lies in the fast and ever evolving nature of the digital world, where proper internet governance and policies for child protection are slow to catch up, rendering them ineffective.

Moreover, there is the digital age gap. The way children use technology is very different from adults. This gap makes it difficult for parents and educators to fully understand the risks and threats that children could face online. As a result, adults may feel unable to advise children on the safe and responsible use of digital technologies. Likewise, this gap gives rise to different perspectives of what is considered acceptable behaviour.

So how can we, as parents, educators and leaders, prepare our children for the digital age? Without a doubt, it is critical for us to equip them with digital intelligence.

 

Learn more / En savoir plus / Mehr erfahren:

 

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A Gamified e-Learning Design Model to Promote and Improve Learning


This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification.


2016-06-20

Connectivism: Emerging perspectives on learning, teaching and technology


Just like anything else that involves human experience or interaction, the act of learning does not happen in a vacuum. It is at the intersection of prior knowledge, experience, perception, reality, comprehension, and flexibility that learning occurs. In years past, the traditional learning paradigms of behaviorism, cognitivism, and constructivism have been the benchmarks against which the learning process has been measured. What happens, though, when you throw into the mix all the technological advancements that have come about over the last 40-50 years? These theories certainly do not become obsolete by any means, but they do need to be used in a very different way to be able to incorporate the attributes of a 21st century learning environment. In today's technology-rich society, it has become increasingly important to learn how to learn. Vail put it simply by declaring that learning must be a way of being (1996).